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Game Wizards: The Epic Battle for Dungeons & Dragons (Ingles)

Descripción

Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.

“The battle over Dungeons & Dragons was the ultimate geek war.” —Wired

When 
Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:

• Gygax and Arneson’s first meeting and their work toward the 1974 release
• The founding of TSR and its growth as a company
• Arneson’s acrimonious departure and subsequent challenges to TSR
• "Satanic Panic" accusations that plagued D&D—and boosted its popularity
• TSR’s reckless expansion and near-fatal corporate infighting
• And much more!

With 
Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Game Wizards: The Epic Battle for Dungeons & Dragons (Ingles)

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      Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.“The... Leer más...

      Icon for notification Edad mínima recomendada: 12 o más años

      Este juego ya requiere razonamiento estratégico, habilidades sociales y su contenido permite que niños lo puedan jugar sin problemas.

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        Descripción

        Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.

        “The battle over Dungeons & Dragons was the ultimate geek war.” —Wired

        When 
        Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:

        • Gygax and Arneson’s first meeting and their work toward the 1974 release
        • The founding of TSR and its growth as a company
        • Arneson’s acrimonious departure and subsequent challenges to TSR
        • "Satanic Panic" accusations that plagued D&D—and boosted its popularity
        • TSR’s reckless expansion and near-fatal corporate infighting
        • And much more!

        With 
        Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

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